Portfolio g

crated by anonymous – 7DGS – Term * 20**

3D Modelling

The following 3D models are my original work created using TinkerCAD cloud 3D modelling based on provided specifications. The resulting “stl” files were “sliced” using Cura engine which produced the “gcode” for the 3D printer.

Ring

Design Task: Create a customised ring to fit one of your fingers that is sutiable for 3D Printing. This ring has an outer diameter of 28mm and an I.D. of 22mm and a wall thickness of 3mm. Download Ring STL 3D model file.

Ring 3D Model

Name Badge

Design Task: Create a Name Badge suitable for 3D printing approximately 70mm x 35mm x 4mm.

put your description here including file download link:

Put your image here.

Mug

Design Task: Create a cup/mug/goblet no larger than 80mm cubed suitable for 3D printing.

TinkerCAD Code Blocks

robot coding

Badge Animation

Scratch Games

pog

https://scratch.mit.edu/projects/479931925/embed

scratch games

Get the iframe embed code from the site that you’d like to embed for example a Scratch Game:

<iframe src="https://scratch.mit.edu/projects/393036536/embed" allowtransparency="true" width="485" height="402" frameborder="0" scrolling="no" allowfullscreen></iframe>

Copy only the https URL itself i.e. from the above example:

https://scratch.mit.edu/projects/393036536/embed

Paste the https URL into the URL box on the right hand side of Advanced iFrame block and it should render automatically.

If you want to delete the iframe you will have to use the three dots “more tools and options” and go to the code editor and manually delete the code and then go back to the visual editor.

If you want advanced settings to display the iframe then you will have to research that using the “Advanced iFrame Pro” tool in the Dashboard menu.

TASK 2: DESIGN YOUR OWN SCRATCH GAME BY DESCRIBING IT’S FUNCTIONAL REQUIREMENTS AND THE GRAPHICAL USER INTERFACE ALONG WITH THE GAME ELEMENTS AND THEIR BEHAVIOURS

The Scratch game that I designed was real good pong and it is embedded with an iframe below and I would describe the game’s functional characteristics as follows:

  • single player with vetical paddle controlled via mouse
  • black background
  • it is just like the origenal game pixal dot as the ball and 2 padales
  • single level game
  • the ball gets faster the more it gets hit
  • 0 clones
  • gain 1 point when paddle misses the ball
Game ElementBehaviour
Ball Spriteit starts on enemy side
Paddle Spritefolow mouse
Out Line Spritewhen the ball hits the meny side you gane a point if it hits your side enmy ganes a point
about the gameit is just like the origanl
Score Variableno limet
Game Time Variablethe more hits you and the enemy get the faster it goese until it misses

part 3

this is for the bot
v this is for the ball ^
remote control sumo

1 if light sener = white then drive forwas

2 if light sencer= black then drive backwards for a bit

3 repeat


Use the ACCELERATE button to stay in the air

How long can you stay alive?